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601. How about a little buff for Marauders... - in Player Features and Ideas Discussion [original thread]
leviticus ander wrote: The Djego wrote: Well the scan res penalty really sucks in pve, same as the sensor strength, if you do guristas or Incursion with them. The worst thing in my opinion however is the active tank bonus, it doesn't offer ...
- by The Djego - at 2011.12.18 23:25:00
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602. Add range on watch list - in Player Features and Ideas Discussion [original thread]
A extra bar for the cap of the target would also be nice, so you can sort out cap chains quicker, get a quick and relay able information about logis falling out of the chain by neuts and a lot less trouble if people are late with broadcasts or com...
- by The Djego - at 2011.12.18 23:08:00
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603. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Hamox wrote: It is a little bit disapointing to have no reply from CCP. Overall CCP communication is not very professional. Remember how this whole thread started? The thread opener was away for 2 weeks and nobody knew, people wondered whats go...
- by The Djego - at 2011.12.18 21:47:00
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604. Legion changes: A Christmas wishlist - in Ships and Modules [original thread]
Melina Lin wrote: PVE Legion suffers quite a bit from it's resist profile in my opinion. It is excellent at tanking Angels, the one rat type you really don't want to shoot lasers at. The natural prey of a Legion are Bloods and Sansha, but thank...
- by The Djego - at 2011.12.18 17:12:00
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605. How about a little buff for Marauders... - in Player Features and Ideas Discussion [original thread]
Well the scan res penalty really sucks in pve, same as the sensor strength, if you do guristas or Incursion with them. The worst thing in my opinion however is the active tank bonus, it doesn't offer so much more performance for missions(actually...
- by The Djego - at 2011.12.17 23:43:00
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606. Are High Sec Incursions really that hard? - in Missions & Complexes [original thread]
Spineker wrote: Run a few and become a FC. Good FC's always have a good fleet. This is correct, if you can FC reasonable well, you will always have a fleet and if this fleet sucks or owns depends on you(prepare to fly logi as FC a lot, sin...
- by The Djego - at 2011.12.17 11:30:00
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607. Why to chose Railguns over Blasters for Vanguards (Incursion) - in Ships and Modules [original thread]
Nathaniel Schereau wrote: The question is then: Why are rail fittings (Mega for armor, and Rokh for shield) regarded as fail fits at their best? Am I missing something here? Is it a matter of ignorance and EFT warrioring? Racism? Because you...
- by The Djego - at 2011.12.16 16:18:00
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608. So how are blaster/rail BSes for lvl4s now? - in Ships and Modules [original thread]
Vachir Khan wrote: Upping blasters to have the same effective range as pulses/AC means that the strategy of "upclose and personal" is even more obsolete. Sure the ships will perform better but to me that's not the point. Rather than making blas...
- by The Djego - at 2011.12.16 14:22:00
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609. So how are blaster/rail BSes for lvl4s now? - in Ships and Modules [original thread]
Vachir Khan wrote: To me BUFF EVERYTHING MOAR is the chicken way out, balance wise. You mostly end up with silly stuff and everything being the same. I don't want blasters to have more range, I want the strategy of using blasters to work in the...
- by The Djego - at 2011.12.16 12:18:00
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610. So how are blaster/rail BSes for lvl4s now? - in Ships and Modules [original thread]
While it doesn't matter if you nerf anything around hybrids in eve or buff up hybrids to a satisfying state, the later option would be probably more enjoyable for many people and even easier to accomplish from a balancing pov, since you need to tw...
- by The Djego - at 2011.12.16 11:35:00
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611. So how are blaster/rail BSes for lvl4s now? - in Ships and Modules [original thread]
Vachir Khan wrote: The Djego wrote: or using like you the Kronos, that can cover the 1-15km area by the web and only got the 16-25km area where it considerably loses dps in a normal fitting(2 TCs). Exactly, so people who don't have a bonu...
- by The Djego - at 2011.12.16 11:01:00
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612. So how are blaster/rail BSes for lvl4s now? - in Ships and Modules [original thread]
Vachir Khan wrote: The Djego wrote: Btw, people still doing the 100mn to drop transversal in L4 like with the old arti fittings instead of just using a fitting that can track stuff properly? Uuhm, rails are gonna have issues within 15km w...
- by The Djego - at 2011.12.16 10:11:00
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613. So how are blaster/rail BSes for lvl4s now? - in Ships and Modules [original thread]
Drew Solaert wrote: Your stock standard Mega has improved, you can now get a full rack of 425mm's, large armour rep and 100mn afterburner on without breaking a sweat so controlling range just became a ton easier and as such applied dps has incr...
- by The Djego - at 2011.12.16 09:14:00
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614. I want to use the Proteus! - in Ships and Modules [original thread]
Fronkfurter McSheebleton wrote: Dr Jan Itor wrote: Is it at all possible to fit a Proteus for <2b that can be compared to the good ol' Tengu for PvE? Simple answer, no. Medium gunned ships, especially hybrids, typically have range or dp...
- by The Djego - at 2011.12.16 08:26:00
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615. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Zachis wrote: If they added in a signature radius component to the damage from turret ammo, similar to the missile damage formula, I think this would go a long way toward solving this issue. Currently, signature radius only applies to the turr...
- by The Djego - at 2011.12.16 08:02:00
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616. So how are blaster/rail BSes for lvl4s now? - in Ships and Modules [original thread]
I didn't feel a big improvement in my Kronos, L4 times where not so much different(max -2 minutes in a buzz kill by saving vollys on the elite cruisers and BS and quicker antimatter/thorium switches/reloads). It is still lacking a bit behind other...
- by The Djego - at 2011.12.14 00:49:00
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617. Quick Gallente QQ thread. - in Ships and Modules [original thread]
Opertone wrote: back in the days Gallente were overpowering. Myrmidon could do 3 km/s, 5 heavy drones tracked like mediums, capacitor vampire NOSF sucked enemies dry, dual rep tank, dual 90% webs. Drakes were laughable, easy pick on noobs with...
- by The Djego - at 2011.12.13 22:30:00
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618. nightmare incursion fits - in Missions & Complexes [original thread]
You can refit another invu if you mostly do OTAs, for mining sites or NCOs the sensor booster is pretty much required if you run with good gangs. Pack enough repair paste to overheat the web a lot, it buffs your applied dps to very high levels, ev...
- by The Djego - at 2011.12.12 22:38:00
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619. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
m0cking bird wrote: The Djego wrote: m0cking bird wrote: ... ... I was not playing eve-online in 2006. So I wouldn't know if what you're saying is factual. Gallente battleships with 90% stasis webifiers would not increase their viab...
- by The Djego - at 2011.12.12 21:30:00
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620. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
m0cking bird wrote: ... The golden age was in 2006, before the hp buff and rigs. Blaster ships where quick and did pack lots of punch. Gangs where a lot smaller, not anybody flown and fitted T2(because it was quite expensive, like 260M Vagas...
- by The Djego - at 2011.12.11 14:31:00
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